In Hand of Fate, those cards act in tandem as a tabletop game board in which you move your token one square at a time, uncovering events with each turn. A typical CCG is competitive, having players attack and counter using cards that represent creatures, heroes, statistics, and so forth. It's tempting to call Hand of Fate a cross between a collectible card game and an action role-playing game, and while you can customize your deck, that comparison doesn't seem quite right. When the game tells you of a surreal circus that dissipates on the wind once you make your exit, the writing is just clear enough to let you paint within the outlines drawn for you. Hand of Fate invites you to look beyond its abstractions and picture such moments with your mind's eye. You never see these lovers: they exist only as a few words and a card. Meanwhile, you sit across from the enigma holding the cards, choosing whether to help the lovers, or to alert their parents you navigate that river, hoping to traverse it unscathed, rather than to draw the ire of nearby lizardpeople. The game's mysterious and melodramatic card dealer takes the role of dungeon master, uncovering cards that represent star-crossed lovers looking for a friendly face, or raging riverbeds that must be crossed. There’s currently no word whether the game will be made available to additional platforms.Hand of Fate may not be a Dungeons & Dragons game, but it captures the imagination in a similar way: by abstracting exploration and encouraging your mind to create exactly what the forests, dungeons, and villages you encounter might look like. Hand of Fate 2 is now available to add to your Steam wish list. “With the new mechanics we’ve added into Hand of Fate 2, even players who mastered the first game will once again be challenged by the luck of the draw.” “Hand of Fate demanded players prepare themselves for any possible outcome with each overturned card,” said Morgan Jaffit, director at Defiant Development. Combat objectives will also vary beyond defeating all enemies, like needing to defend a goblin from an endless wave of soldiers for 60 seconds. Players will need to conquer specific feats, such as surviving a 10 level descent or saving up 300 gold before advancing beyond a dungeon, in order to proceed. Hand of Fate 2 will require a bit more than just reaching the end of a deck to win. Pieces of equipment will also be upgraded as players will soon be able to use two-handed and even dual-wield weapons. Two new card suits include the Steel and Blight suits, which will offer well-trained Imperial forces or corrupted, mutated men, respectively. Players are going to need all of the help they can get as Hand of Fate 2 will introduce a number of new enemy types, which will once again be united by card suits. More companions will hopefully be revealed in the coming months. Malaclypse is able to use ranged attacks and shield spells in combat, and can offer rerolls during certain board game segments. The new cast of companions include Malaclypse, a mage who masquerades as a bard to hide from the Empire’s ban on magic. Companions will support the player in combat, provide exclusive options during RPG portions and board game sections, and even have their own storylines. Third-person combat will once again play an important role in the game, although this time, players can fight alongside companions. Players will need to once again overcome trials built from collectible cards handed out by the dealer, who has returned despite being defeated in the original game. The sequel takes place 100 years after the events of the original game as players assume the role of a heroine setting out to defeat the original game’s protagonist, who has turned into a villainous tyrant. Hand of Fate 2 will release on Windows, Mac, and Linux in Q1 2017.
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